Destroy dead enemy object after time? script included

How can I implement destroying the enemy object after death, after a set time? Here is the script I have so far:

ar maximumHitPoints = 100.0;
var hitPoints = 100.0;
var deadReplacement : Rigidbody;
var GOPos : GameObject;
private var scoreManager : ScoreManager;

function Start(){

	var GO = gameObject.FindWithTag("ScoreManager");
	scoreManager = GO.GetComponent("ScoreManager");
}

function ApplyDamage (damage : float) {
	if (hitPoints <= 0.0)
		return;

	// Apply damage
	hitPoints -= damage;
	scoreManager.DrawCrosshair();
	// Are we dead?
	if (hitPoints <= 0.0)
		Replace(); 
}

function Replace() {
 
	// If we have a dead barrel then replace ourselves with it!
	if (deadReplacement) {
		var dead : Rigidbody = Instantiate(deadReplacement, GOPos.transform.position, GOPos.transform.rotation);
		scoreManager.addScore(20);
		// For better effect we assign the same velocity to the exploded barrel
		dead.rigidbody.velocity = rigidbody.velocity;
		dead.angularVelocity = rigidbody.angularVelocity;
    }
	// Destroy ourselves
	Destroy(gameObject);
}

The second parameter of destroy is the delay. You can use it.

Try this

var maximumHitPoints = 100.0;
var hitPoints = 100.0;
var deadReplacement : Rigidbody;
var GOPos : GameObject;
private var scoreManager : ScoreManager;


function Start(){

    var GO = gameObject.FindWithTag("ScoreManager");
    scoreManager = GO.GetComponent("ScoreManager");
}

function ApplyDamage (damage : float) {
    if (hitPoints <= 0.0)
       return;

    // Apply damage
    hitPoints -= damage;
    scoreManager.DrawCrosshair();
    // Are we dead?
    if (hitPoints <= 0.0)
       Replace(); 
}

function Replace() {

    // If we have a dead barrel then replace ourselves with it!
    if (deadReplacement) {
       var dead : Rigidbody = Instantiate(deadReplacement, GOPos.transform.position, GOPos.transform.rotation);
       scoreManager.addScore(20);
       // For better effect we assign the same velocity to the exploded barrel
        dead.name = "I am dead";
       dead.rigidbody.velocity = rigidbody.velocity;
       dead.angularVelocity = rigidbody.angularVelocity;
    }
    
     yield WaitForSeconds(2);
     Destroy( GameObject.Find( "I am dead" ) );
    // Destroy ourselves
    Destroy(gameObject);
}