I have a gameobject set to not destroy on load. Works fine, no problems, except that when I return to the scene where it was originally created, the scene creates a duplicate. Thus, there are now 2. How can I fix this? The gameobject in question is the theme music, so having 2 creates really weird sound effects.
You can either
- have a scene with just that
gameobject and go to the next scene. - Or check if the gameobject exixst
and if it do dont create a new one