Hi I’ve made fast driving object, and parent to it mesh collider ( plane, Convex+Is Trigger+ IsRigidbody)
My plane Collider deleting game object that I dont need after drive I use function:
void OnTriggerEnter(Collider other)
{
if (other.tag == “kill_me”) {
Destroy(other.gameObject);
}
and everything seems to works fine, but if my main game object get fast speed some game object that have to be destroyed there isnt, it seems that collider sometimes work and sometimes don’t
//edit
objects that I’ve destroyed are created first from Instantiate (tress, grass)