I have a game object that gets attacked, and once health == 0, I run Destroy(gameObject,1).
Once that happens, I want to play my death animation which is simply falling to the right and fading out at the same time. I could create an animation and run that, but to save lots of time as I have many sprites, I realised I can use Transform.rotate and set the alpha lower over time. The problem is that once destroy has been called, the game object is disabled so I cannot use coroutines or the update function to rotate and change the alpha.
Is the only way to do this by making a frame by frame animation of a sprite rotating and fading away?