Destroy gameManagers locally?

This is a really dumb question but can i destroy game managers locally so that they only exist on the server and save RAM?(im new to unity netcode and unity to general so i may be interpreting the api wrongly)

There’s a Netcode for GameObjects subforum, so if you’re using that it’s best to post there.

The Dedicated Server package gives you control over whether an object or component in the scene is either Server or Client only, or used by both via the Multiplayer Roles.

Thanks so much! but i want to have lobbies and therefore do now want to force the player to download two versions of the game for hosting and clients.