Destroy gameObject from another script

Hi, I’m having trouble trying to destroy the Enemy game object (Script 2) from Script 1, wich is a script containing common enemy data.

Script 1:

public class BaseEnemy : MonoBehaviour
{
    [SerializeField]
    public int health = 4;
    public int speed = 0;

    public void TakeDamage(int damage)
    {
        health -= damage;
        Debug.Log("Damage Taken");
       
        if (health <= 0)
        {
            Destroy(??);
        }
    }
}

Script 2:

public class EnemyPlayerFollow : BaseEnemy
{

    public Transform player;
    private Rigidbody2D rb;
    private Vector2 movement;

    void Start()
    {
        rb = this.GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        Vector3 direction = player.position - transform.position;
        float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
        rb.rotation = angle;
        direction.Normalize();
        movement = direction;

        //if (health <= 0)
        //{
        //    Destroy(gameObject);
        //}
    }

    private void FixedUpdate()
    {
        moveCharacter(movement);
    }

    //public void TakeDamage(int damage)
    //{
    //    health -= damage;
    //    Debug.Log("Damage Taken");
    //}

    void moveCharacter(Vector2 direction)
    {
        rb.MovePosition((Vector2)transform.position + (direction * speed * Time.deltaTime));
    }
}

What I want to know, is how to modify Script 1 to Destroy Script 2 when health <=0.

Thanks.

Was actually easy:
Destroy(this.gameObject)