Destroy Gameobject once 0 health

i have a simple destroy script and a enemy Health script i want to re design the destroy script to find the enemy health and destroy the one with 0 health

enemy death script
(simple destroy)

using UnityEngine;
using System.Collections;

public class DestroyBasic : MonoBehaviour
{
    void Update ()
    {
        if(Input.GetKey(KeyCode.Space))
        {
            Destroy(gameObject);
        }
    }
}


EnemyHealth script


/// 
/// EnemyHealth.cs
/// A basic script display the health of a mob in game
/// 
/// This script is ment to be attached to a mob, or a mob prefab
/// 
using UnityEngine;
using System.Collections;

public class EnemyHealth : MonoBehaviour {
	public int maxHealth = 100;
	public int curHealth = 100;
	
	public float healthBarLength;

	// Use this for initialization
	void Start () {
		healthBarLength = Screen.width / 2;
	}
	
	// Update is called once per frame
	void Update () {
		AddjustCurrentHealth(0);
	}
	
	void OnGUI() {
		GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
	}
	
	public void AddjustCurrentHealth(int adj) {
		curHealth += adj;
		
		if(curHealth < 0)
			curHealth = 0;
		
		if(curHealth > maxHealth)
			curHealth = maxHealth;
		
		if(maxHealth < 1)
			maxHealth = 1;
		
		healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
	}
}

if i dont need to have a separate script how would i add the destroy on 0 hp to EnemyHealth script

So you want to destroy the enemy once it has 0 hps with one script?
I guess you would just do it like this within AdjustCurrentHealth:

if(curHealth <= 0)
{
	Destroy(gameobject);
}

Hey guys just wanted to say thanks! This helped me a ton, I wanted to destroy the object to whom my characterHealth script was attached to, didn’t realize you just need to put gameObject in there(i’m a noob if you haven’t noticed LOL). So thanks!,Hey guys thanks a lot. This helped me with my code, although a bit different, I wanted to destroy the object to whom my characterHealth script was attached to. So thanks!