overlapsphere returns an array of colliders, i want to destroy all the GameObjects attached to those colliders and i dont know how to reference the GameObject:
var dwalls : Collider[] = Physics.OverlapSphere(setmov, radius);
for (var dwall in dwalls)
{
if(dwall.transform.position == newWallPos){Destroy(dwall);}//destroy
} //List.Count
}