Destroy instantiated clone after input.getbutton has been released

I’m having trouble figuring this out i want to destroy the instantiated clone after I’ve stopped holding down a button. So i can improve performance and not have empty clones laying around in the scene/game

1 Answer

1

Why don’t you have a script on the clones?

function Start () {
	
		//Destroy after 3 secs.
		Destroy(gameObject,3);

	}

I've tried this approach but they don't get destroyed

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