Destroy(object, time) - can I stop this function before time ?

Hi, Im new to unity.
I could not find any help on my problem.

Let’s say: I call Destroy(myObject, 5);
Then after 2 second I don’t want myObject to be destroyed…
Is there any way to stop that process ?

Use Invoke (+ CancelInvoke) or coroutines instead.

–Eric