Destroy object with external Trigger

Hello there,

after hours of trying and forum searching I’ve literally no idea what’s going wrong here.
So I’ve got this trigger object (is trigger is checked), a wall and when the player goes through the trigger it destroys the wall and the object itself. But nothing happens when I jump through the trigger.

This is the script on the trigger object:

public class WallTrigger : MonoBehaviour
{

    public GameObject Wall;

    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            Destroy(Wall);
            Destroy(gameObject);
        }
      
    }
}

For the trigger event to occur 2 colliders must intersect one another, one must be flagged as a trigger, and one must have a RigidBody.

Scroll to the bottom of this page you’ll see the matrix of what will cause the event to raise:

I don’t know how your player is configured, but your ‘trigger’ is setup as a static collider.