hey everyone… im having some issues with getting my missile to be destroyed on its collision…
function OnCollisionEnter (collisionInfo : Collision);
if (collisionInfo.gameObject.tag == ("block")
{
Destroy(gameObject);
}
thats the script i have attached to my missile, “block” is the tag of an item it will collide with
any help?
It does not trigger ?
Check whether the gameObjets with tag “block” also have a collider AND whether one or both of the objects have a rigidbody (IsKinematic off).
http://unity3d.com/support/documentation/Manual/Physics.html
thanks i actually just figured it out tho… i was making it way more complex then it had to be… simple enuff put this code on the missile prefab
function OnCollisionEnter () {
Destroy (gameObject);
}
works like a charm 
You rewrote your script, right? I don’t think it would run that way. Here’s what I expect will run:
function OnCollisionEnter (collisionInfo : Collision) {
if (collisionInfo.gameObject.tag == ("block")
{
Destroy(gameObject);
}
}
And just to check that everything is triggering when it ought to, try this:
function OnCollisionEnter (collisionInfo : Collision) {
Debug.Log("collision occurred");
Debug.Log("tag = " + collisionInfo.gameObject.tag);
if (collisionInfo.gameObject.tag == ("block")
{
Destroy(gameObject);
}
}
Also, check the “collision detection matrix” (on the page AkilaeTribe referenced) to make sure the missile object type can bump into the block object type.
Aw man, I was writing while you were figuring it out. Never mind.