How do you do this? Like when a “Projectile” hits the sprite a explosion of a certain radius happens, When this explosion happens the sprite (Assume it is a circle) becomes a circle with a little dent in it like this:
Thanks for any help in advance!
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You can make a custom shader where you change the alpha with a texture that you create procedurally according to projectile impacts. You would also have to modify the collider procedurally.
Also masks are in alpha, so maybe you’ll have them in 5.1.
I have no idea about anything in shaders. Please “NOOBish” help alot!
Also destroy only some of the sprite at the point where the projectile hits like a real explosion
@HugoZandel
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