Destroy prefab spawned into multiplayer scene.

I’m trying to destroy a prefab instantiated at runtime in a multiplayer scene with no luck. The prefab has NetworkIdentity and NetworkTransfrom however even if I call Destroy from the gameobject itself it only destroys on the clients screen. Network.Destroy doesn’t work either. Any ideas?

Without knowing how your client and server code operates the best advice I can give is thus:

When you destroy the object on the clients system, have it send a message to all connections that the object should be destroyed there as well.