i instantiated then made it a child so its position goes with the parent, but i wanted to destroy it when the parent and child collides with another object
here is my script,
var liquid : ParticleEmitter;
var fluidflow : GameObject;
var shaker : GameObject;
function OnCollisionEnter(theCollision : Collision){
if(theCollision.gameObject.name == “Cube”)
{
water = Instantiate(liquid, fluidflow.transform.position, transform.rotation);
water.transform.parent = transform;
}
else if(theCollision.gameObject.name == “Cube3”)
{
Destroy();
}
}