Hi guys, today I’ve tried to create destroyable buildings like in cryengine2… ![]()
Here’s the video:
I hope you like it! ![]()
Hi guys, today I’ve tried to create destroyable buildings like in cryengine2… ![]()
Here’s the video:
I hope you like it! ![]()
Wow, that was awesome. Are you going to share the project file for that sometime in the future?
AGhost
Thanks! ![]()
Here’s a unity package…
67709–2529–$destructablebuildings1_157.unitypackage (1.33 MB)
Sorry, but I forgot to upload something… :?
You must set the correct deactivated planks (with rigidbody) as dead replacement.
Would you mind uploading it again since it seems to be missing all of the scripts as well (package only contains scene and player/gun prefabs).
Thanks,
AGhost
Sorry, it’s nearly impossible to find the scripts and assets, the only way is to send you the entire project… ![]()
I have much more than 100 game elements (811 mb) and searching for all necessairy elements is too boring!!! :?
If you package the scene, it should include all dependencies.
No, it isn’t working… :?
Select the scene >> Assets >> Select Dependencies. Then put those in a folder and package the folder.
Here’s it: ![]()
… Upload doesn’t work… ![]()
try uploading to sendspace.com or some other file hosting site.
Okay, I’ve posted it on sendspace.com… :?
do you have a link?
Thanks,
AGhost
sweet dude!
I’m just guessing but did you put rigidbody on the building and made their weight low so the projectile could push it?
Neil created something similar to this a while ago - except he broke up a mesh as far as I understood it. Haven’t really had a look at it except for his wicked cool web-player demo.
Lemme see if I can find the link.
Are you talking about his entry into the Unity Explosion contest?
http://www.unifycommunity.com/contests/explosivo_web/NCarter/explosivo.html
AGhost
I was hoping Gaston could give us the details
Indeed.
It’s very simple:
The horizontal planks are fixed with character joints.
When you shoot on it, they get replaced by another plank without joints. ![]()
The vertical planks aren’t connected to eachother…
ps: Every plank has ridgidbody…