I have a global `var lineRenderer:LineRenderer` that is:
- initiated in `Start()` via `lineRenderer = gameObject.AddComponent(LineRenderer);`
- has its `setPosition()` populated with a bunch of coordinates - so it appears like a "drawn line" on a whiteboard
And then I want to erase the board - presumably, the way to do that is `Destroy()` ... so I tried `Destroy(lineRenderer);`
When I attempt to reinitiate it with `lineRenderer = gameObject.AddComponent(LineRenderer);`, I get errors like: "Can't add component 'Line Renderer' to lRenderer (name of game object) because such a component is already added to the game object!"
Subsequent lineRenderer.property assign's yield errors like: "Object reference not set to an instance of an object"
So, long description short, how do you ERASE the line from a lineRenderer, so that you can repopulate its setPosition? (Not sure if destroy is the right word..)