I’m very sorry but I’m using Shuriken particle system and not the old legacy elipsoid particle emitter that had the autodestruct button. If I used the old one I wouldn’t have that problem but I do not want to use an outdated system while learning unity 3.5.
1.unchecked looping from particle system editor 2.create a transform variable in your script as public(example explosionTrans)and set your particle object from editor. 3.now in your update method explosionTrans.particleSystem.transform.position=this.transform.position; explosionTrans.particleSystem.Play();