Destroying Dontdestroyonload in code

Hello unity community your looking good!

Cough Cough enough of that,

Sooo here is the question:

I’m trying to destroy the dontdestroyonload after the match finishes… in my game but I have no clue how to have it destroyed.

Example of my code:

        IEnumerator Finish()
        {
            yield return new WaitForSeconds(3.0f);
            NetworkManager.singleton.StopClient();
            NetworkManager.singleton.StopHost();
            // DESTROY DONTDESTROYONLOAD;
            SceneManager.LoadScene(0);
        }

THANKS IN ADVANCE IF YOU RESPOND.
This problem is causing my game a lot of errors etc.

You can destroy a GameObject that has been flagged with DontDestroyOnLoad like any other:

Destroy(something);

The reference(s) to any object you want to destroy has to be obtained the same way as always.