So basically I have an enemy that patrols. When my player comes in contact, he dies. After he dies I receive a console error.
Console error: “The object transform has been destroyed but you are still trying to access it”. How do I fix this?
Here is my destroy script:
onCollision
using UnityEngine;
using System.Collections;
using System;
public class onCollision : MonoBehaviour
{
public void OnTriggerEnter(Collider node)
{
if (node.gameObject.tag == "Player")
{
Destroy(node.gameObject);
}
}
}
The console error sends me to line 15 below:
SmoothFollow
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour
{
public Transform target;
public float distance = 3.0f;
public float height = 3.0f;
public float damping = 5.0f;
public bool smoothRotation = true;
public float rotationDamping = 10.0f;
void Update()
{
Vector3 wantedPosition = target.TransformPoint(0, height, -distance);
transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * damping);
if (smoothRotation)
{
Quaternion wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
transform.rotation = Quaternion.Slerp(transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
}
else transform.LookAt(target, target.up);
}
}