destroying gameobject within gameobject

Ok so I have a car which dynamically creates multiple objects inside of it called audio.

From javascript I want to call the object within the object and kill all of them.

So here is what i got

        var audioPiece : Object;
        audioPiece = GameObject.Find"MyCar/audio");
        Destroy(audioPiece);

I’m sure wrong but i am trying!

Use Transform.Find() to get child objects.

GameObject.GetComponentsInChildren would probably be more suitable

var audioPiece : GameObject;
audioPiece = Transform.Find("MyCar/audio");
Destroy(audioPiece);

Ok must be really confused. I tried this.
var carAudio : Object;
carAudio = Transform.Find(“Cars/MyCar/audio”);
Destroy(carAudio);

here is the error:
Assets/MyScripts/carEnterExit.js(112,40): BCE0020: An instance of type ‘UnityEngine.Transform’ is required to access non static member 'Find

nagata’s code is incorrect. Assuming the script is attached to the parent.

var carAudio = transform.Find("Cars/MyCar/audio");
Destroy(carAudio.gameObject);

think i got it with that one. Thanks much guys!

ok so i lied. it did not work. I think the issue may be the hierarchy.
Cars->MyCar->audio

but the script is attached to a different object under Cars->MyCar->MyTrigger

This is killin me. I should understand this but it has me totally confused.

Then do a GameObject.Find() to get the parent and then Transform.Find() to get the child in that parent.

GameObject cars = GameObject.Find("Cars");
audio = cars.transform.Find("MyCar/audio");
Destroy(audio.gameObject);

But why are you even having to get more audio inside your object?

that was it. now just to loop it to get all of them.

Thanks a ton guys!