Destroying Network Objects...

I have a Level File...which contains the following code. Once a player disconnects from the Server, An RPC is called on all clients to delete their temporary data. I always get an exception on the server

"View ID AllocatedID: 151 not found during lookup. Strange behaviour may occur" and "Couldn't perform remote Network.Destroy because the network view 'AllocatedID: 151' could not be located."

I don't see where I went wrong...specifically cause this is the code from the documentation w/out the extra RPC.

What is wrong with this code? Is there a better way to do this?

thanks, stringa // --- Called On the Server

public void OnPlayerDisconnected(NetworkPlayer player) 

{

    // --- This is called before the LevelManager.PlayerDisconnectedFromServer

    Debug.Log("Clean up after player " + player);

    PlayerData data = GameData.Instance.GetPlayer(player);

    if(data != null)

    {

        networkView.RPC("RemovePlayerData", RPCMode.AllBuffered, data.PlayerID);

    }

    Network.RemoveRPCs(player);

    Network.DestroyPlayerObjects(player);

}

[RPC]

void RemovePlayerData(int playerID, NetworkMessageInfo info)

{

    PlayerStats ps = GameData.Instance.RemovePlayer(playerID);

    if(ps != null)

    {

        GameData.Instance.LevelManager.DeadPlayers.Add(ps);

    }   

}

RemoveRPCs destroys all the player's objects having rpcs he owns