Hi everyone is it possible to destroy an object on the scene but not on the hierarchy? If there is then, how can I do it ? Or someone give me an Idea on how can I do it? Any answer will be appreciated, thanks
If when you say “destroy” you mean “make it disapear”, this is your answer:
gameObject.SetActive (false);
If what you mean is “I dont want to lose all the customization of that object”, you can create a prefab (drag the object on the hierarchy and drop it on the project tab), and then make a new instance when you need to create a new object with the same attributes.