How can I have it so that when a particle collides with an object, just that single particle is destroyed and not the entire particle system?
Hello there!
What you need to do is adding a World Particle Collider to your particle system. It can be found under Component → Particles. By adjusting it’s values you can get the effect you want.
A neat way to do this is to set the world particle collider’s Collision Energy Loss value to a very large number. This will effectively destroy the particle as soon as it hits the collider.
I have noticed that if I set a large energy loss that the particle system is destroyed, not just the particle. Have you ever seen this?
Nevermind, if you see this…just make sure you have AutoDestruct set to false on the particle system.