Destructable objects tutorial?

Hi all,
First, I’m sorry if this is the wrong are for this questions.

I’ve long messed with Torque and recently checked out the demo of Unity.
I decided I’ll probably never get anything accomplished in Torque and the thing that’s discouraging me about making a game in general is building all the assets.

I’ve made a list of the assets I’ll need for my game and have been able to find most of them for sale online, so I think I’m going to just purchase them so I don’t get so bogged down.

The only thing I haven’t found, and is essential for my game, is a destructible object.

I have Cheetah3D and I’ve been looking for some documentation, or tutorials, on how to make destructible objects but have had no luck.

Basically I’d like to find something that can give me some pointers on how to build it in Cheetah3D and, if possible, also set it up in Unity so that it has different level of destruction with each hit.

Or am I over thinking it and you just create several different models for the different stages of destruction and then swap them out?

I know how to use Cheetah3D, so not looking for a how-to on modeling, just the destruction part.

Hopefully that makes sense and thanks so much for any information.

Hi Showson,

I think you hit the nail on the head… the best thing to do is to typically make variations of your model and swap them out per their destruction level. You could also make various pieces and have them fly apart on a collision…

It also can really depend on what you’re trying to do.

Hope this helps, :slight_smile:
Nathan