Destructible Meshes At Runtime?

Is there any way to break down pre-built meshes during runtime. For eg : I shoot a bullet at a primitive mesh, can I break down the primitive into multiple meshes and then apply explosive force on their rigid bodies?

Thanks!

You can. In this answer’s script it splits meshes into triangles at runtime. You can algo get a break effect using raytracing. Note that it’s quite CPU intensive.