I’m creating a shooter and I want to add to it being able to break the walls like in this video(Destructible wall.avi - YouTube) or as in Rainbow Six Siege
I’ve already looked at unity assets and the ones they sell are not what I’m looking for, for example Ultimate Fracturing Destruction, it’s very good but it’s not what I’m looking for.
for these assets to work you need a mesh that is already fractured and when we shoot they activate the rigidbody to the fragment giving the illusion that it is being destroyed.
there is also Nvidia Blast which we have this scena(https://unitylist.com/p/l7c/Destructible-Walls) that uses it but to destroy uses the same mechanism, Nvidia Blast takes care of fragmenting the mesh but to fall activates the rigidbody
What I want to accomplish would look something like this
I have come to the conception that if I want to be able to break the wall no matter where I shoot (without using a framentado mesh) it would deform the mesh.
after researching more about cutting the mesh I came in with this video(Cutting Meshes in Unity - YouTube) but I do not know how to orient it to what I look for would be something like this video where they also cut mesh(Show case : Cutting mesh runtime Unity3D - Dig it , Sand ball Technical - YouTube)
I thank anyone who wants to help me and explain to me where I could start or what the best way