Destruction environment in Unity with APEX

Hi guys, I’m new of Unity and I have a little question before evaluate the engine.
We want to develop a game which will make an extensive use of physics, in particular we have to create completely destructible scenes. The scenes will not be big, no open world or such things, but only a single environment which will be completely destructed by the user.
Anyway I know that Unity uses Nvidia Physics engine, now my question… is there a way to implement NVIDIA APEX Destruction? does anyone from the community has already made this implementation? If so could be possible to talk and discuss a purchase?
I can imagine that could be suitable writing a Plug-In, but could someone tell me if it is viable and not too complex in terms of dev time?

Thanks in advance and sorry if this question was made before.

APEX hasn’t been integrated into unity yet…nor has any release date( altough unity had demo at GDC with APEX), Unity is great tool but not the most uptodated tool in terms of real time physcis. No APEX nor 2d physics solution that is supported by unity.

Check out http://forum.unity3d.com/threads/168649-Accurate-Run-time-Dynamic-Destruction

I am developing a dynamic destruction system for Unity. Hopefully this will suit your needs :slight_smile: