Detach Instance from Prefab

I have a prefab for platforms that move vertically (platformV1) that has a few instances in the scene. How do I take a single instance in that scene and detach it from the prefab so it is a “unique” object.

I know this seems like a simple question, but I wasn’t able to find the answer on google or in the documentation. Probably because I’m not using the right terminology.

Thanks for any help.

I have to apologize for my lack of knowledge of these forums :rage:

This actually belongs in the Unity Answers site. On top of that, there is apparently no specific way to remove the prefab connection. The way I did it, is by creating a blank script then placing it into the object I want to detach and then deleting it.

Placing a script in an instance will have unity ask you if you want to terminate the connection.