Even though I’m not defining some of the tags, it still hits them.
I only want to detect walls with the Raycast however it hits everything on the environment. How can I fix this bug ?
Even though I’m not defining some of the tags, it still hits them.
I only want to detect walls with the Raycast however it hits everything on the environment. How can I fix this bug ?
Hi @Hsgngr , did your solution in Choosing which colliders will be visible for RayPerceptionSensor3D fix this issue?
yes now changed to resolved