Detail Mesh Painting on Custom Meshes

Hello,

I’m opting to use terrain meshes created in Blender. Are there any tools I can use to quickly place detail meshes onto these custom terrains similar to the detail mesh painting tools for Unity terrains? I’d like to avoid hand placing, scaling, and rotating each tree and bush.

The reason I’m opting to use terrain meshes created in Blender is because I am using depth masks and Unity’s built in terrains don’t allow me to adjust its place in the render queue.

Thanks a lot!

MeshBrush by Raphael is a pretty awesome tool. You could try that one?