hello.
is there a way to have detail meshes that are not GHOST? i have enabeled all collisions for the prefab (stone), but doesn’t work. i can just walk through them all the time. I really don’t want to place all the stones by hand on a 25sq km area!
and can I make them receive shadows? because stones are really big enough and look really ugly when a char walks near it and it won’t receive its shadow!
question 2: i have a grass texture and have painted the grass on the terrain. then i add a new grass texture, but then the first grass texture appears only very close to the camera, but when in wireframe mode it still draws these planes…
question 3: when i add my own detail mesh, it won’t render it with its original texture, but just places the GRASS texture on it!
any help? thanks