Detailed House environment

Greetings,
My name is Given Borthwick and I am a freelance environment artist from Seattle, WA.
I’m currently working on a suburban home environment, and would like some critique.

My plan is for the finished house to be fully detailed and furnished, for the eventual goal of creating a generic household items pack for the asset store.

Webplayer

As always, I appreciate criticism, so feel free to leave to comment.

You might want to correct your webplayer Link

Architecture looks fine. Real world scales are always a bit tricky in games. For the sake of gameplay/movement freedom, my buildings are 125-150% wider.
A few light sources or a quick lightmap would help.

Beside that, great work ! :slight_smile:

Thanks for the heads up on the webplayer link. As it turns out, I already have some light prefabs finished, but I’m waiting on the rest of the actual house mesh to finish before I furnish and light it. It’s still early for that. Thanks for the tip about width too.

Update. Added door and window frames. Light switches and outlets in as well

Lots of small changes. Added windows, light sockets, garage door w/ opener. Breaker box, lots of small changes.

Also testing out a leather material for couches. Texture below is hand-painted

Edit: 5/5/14

sink WIP

Next up: the ol’ porcelain express

(^highpoly 110k tris)

(^lowpoly ~750 tris)

Bathroom looking grand!

Webplayer updated

Looks pretty good, but I’d put some more work into the lighting if I were you.

Don’t worry, I wouldn’t think to leave it without proper lighting forever :smile:. I want to get everything nailed down before I waste any time with lighting an incomplete scene. In other news, I’ve completed a nice looking bathtub for my bathroom.

1618432--98814--$BathtubDone.jpg

Edit: update 5/7/14

added a nice Jacuzzi for the master bathroom :slight_smile:

1618432--98925--$Jucuzzi.jpg

Edit: Update 5/8/14

working on downstairs bathroom

1618432--99103--$SinkTall.png

Edit: update 5/9/14

Water Heater

1618432--99268--$WaterHeater.png

1618432--98815--$Bathtub.png

Some ring spots around the base of the water heater, or some missing tile? Everything looks really nice, but the black baked AO effect around objects with things like wall behind them (the chair screenshot) is a bit much atm.

Good work all around though! :smile:

That AO is way too much on the interior scenes. That’s exactly how you DON’T use AO.

Thanks for the crits guys :slight_smile:
I’m actually using SSAO at the moment to bring some definition into the walls, as there are no interior light sources yet. I also added a subtle light source to the character controller. I’ll add a quick lightmap instead for my next build :slight_smile:

Update:
Long day at work today, but needed a dryer to go with my washer. Total time ~2 hours start to finish

As a side note: how do you guys like my new format for showing off models?

Edit: ok, I’m gonna have some more fun with this one

awesome work i am i detecting filter forge for the textures :smile:.

Not quite. Textures are baked from materials in blender, with selective hand painted diffuse details (faked lighting specs, grunge, etc)

For some textures (such as that fine dryer prefab), I also use dDO to add some extra effects such as edge wear and leaks. The post apocalyptic version of the dryer relied more on dDO to do a quick wear/tear/rusting/leaking effect

Edit:

1623967--99698--$x-all-the-y.png More things! :smile:

1623967--99695--$screen04.jpg
1623967--99721--$screen09.jpg
1625189--99733--$screen05.jpg
1623967--99728--$screen08.jpg

More:


Update: still chipping away at this:



Update: microwave oven