Greetings,
My name is Given Borthwick and I am a freelance environment artist from Seattle, WA.
I’m currently working on a suburban home environment, and would like some critique.
My plan is for the finished house to be fully detailed and furnished, for the eventual goal of creating a generic household items pack for the asset store.
Architecture looks fine. Real world scales are always a bit tricky in games. For the sake of gameplay/movement freedom, my buildings are 125-150% wider.
A few light sources or a quick lightmap would help.
Thanks for the heads up on the webplayer link. As it turns out, I already have some light prefabs finished, but I’m waiting on the rest of the actual house mesh to finish before I furnish and light it. It’s still early for that. Thanks for the tip about width too.
Update. Added door and window frames. Light switches and outlets in as well
Don’t worry, I wouldn’t think to leave it without proper lighting forever . I want to get everything nailed down before I waste any time with lighting an incomplete scene. In other news, I’ve completed a nice looking bathtub for my bathroom.
Some ring spots around the base of the water heater, or some missing tile? Everything looks really nice, but the black baked AO effect around objects with things like wall behind them (the chair screenshot) is a bit much atm.
Thanks for the crits guys
I’m actually using SSAO at the moment to bring some definition into the walls, as there are no interior light sources yet. I also added a subtle light source to the character controller. I’ll add a quick lightmap instead for my next build
Update:
Long day at work today, but needed a dryer to go with my washer. Total time ~2 hours start to finish
Not quite. Textures are baked from materials in blender, with selective hand painted diffuse details (faked lighting specs, grunge, etc)
For some textures (such as that fine dryer prefab), I also use dDO to add some extra effects such as edge wear and leaks. The post apocalyptic version of the dryer relied more on dDO to do a quick wear/tear/rusting/leaking effect