Detailed Memory Profiling on Device

The “Take Sample” button in the profiler returns no results when running the profiler from an android build.
The button changes to “Take Sample: Android Player(…)” so I’m guessing it should but there is an issue with my setup or Unity.

Has anyone successfully used this feature on a build and am I missing anything?



I talked to some Unity Engineers last week about this issue and there is going to be a patch on 5.4.3 this week that fixes this issue.