Hello, I've got a problem, that a large material I have got, when rendered, half of it is finely detailed, and half of it is blurrly/not as detailed. (I have the camera pointing at it at a slant) As you would imagine, this is very off putting. Is there anyway, I can force my camera to render the whole of my material detailed?
You're using bilinear filtering instead of trilinear. Switch it, and if that's not good enough, turn up anisotropy.
http://unity3d.com/support/documentation/Manual/Textures.html