Hello everyone, thanks in advance for any and all support…
I’m working on an 8-Bit style pixel-art game. Sprites and frames all the way. Thing is I haven’t been able to get 2 animation behaviors just how I want them.
I’ve tried using the built-in Animator System, I wrote Scripts with the help of the internet and now I ended up using an Extension called “Animancer” (which I really liked). When one animating system solves one of the problems, then I don’t know how to solve the other one, or vice-versa.
Here are the things I’m solving for (I’ll use Mega Man as an example) …
First: How would I go about making an animation starts with a specific frame, or part of animation and then loop between another specific part of the animation without going to those starter frames?
Second: If I have two animations one is running, and one being running and attacking, and they have the same number of frames, how do I transition from “running” frame 3 to “running and attacking” frame 3, and continue looping on the current animation.
NOTE: As I said, I kinda managed to get this working using “Animancer” but the way I did was completely “hacky” and not sustainable. I know there’s a lot of things I’m not seeing that are making this harder than it needs to be. I’m completely open to Animator/Scripting/Any kind of solutions to look into.
EXAMPLES Below…