Hello everyones !
I am currently developing a RTS like project where I have to be able to select objects by two ways :
- Click on it to select a single object.
- Drag to select multiple objects.
Both methods are implemented so far, but I would like to be able to get the list of all the UI elements under my mouse when I click. So I could know if the user actually mean to click on UI or a gameObject.
I can’t just check if the user clicked on GUI or not because when the user drag to select multiple object I draw a square from the moment he clicked, so the user always click on GUI…
So far I tried using GraphicRaycaster.Raycast like :
PointerEventData ped = new PointerEventData (null);
ped.position = Input.mousePosition;
List<RaycastResult> results = new List<RaycastResult> ();
gr.Raycast (ped, results);
But results.Count was always equals to 0.
Thanks for your help ! ![]()