Detect bounce amount

I have created a bouncer which has the “Bouncy” standard asset physic material assigned to its collider. The player bounces nicely upon collision with the collider.

Q1. How can I set a maximum bounce force threshold to limit maximum bounce. I like the way in which the bounce varies depending upon the impact but I would like to set a hard limit on the bounce height as a precaution.

Q2. Under OnCollisionEnter how can I determine if the player has collided with a “Bouncy” material?

Q1 : When the object collided and bounced, clamp the magnitude of rigidbody velocity.

Q2 : declare a var of type Collision (let’s say it’s name is other) as argument of OnCollisionEnter. You can access the physic material of the collider with other.collider.material.