Umm is it possible to detect a collision without any rigid body?
I have read many website but still can’t find a helpful answer… Orz
1 Answer
1No.
You really only need to read one website, which is the Unity documentation:
“Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached”
umm so i think i'm better to use old version unity ... Orz
– Error_404-XDGameObject 1, the target, has no Rigidbody. GameObject 2 has a Rigidbody but isn't a child of GameObject 1. They're two separate objects.
– smeyr