Detect Collision of non-trigger- and trigger-colliders

Hello everyone,
How could I detect a collision of two objects. One has a trigger, another hasn’t.
I tried using this on the collider with only trigger

 void OnCollisionEnter(Collision col)
        {
            Debug.Log("Collision");
        }

but nothing happens. Has anyone an idea?

void OnTriggerEnter(Collider col) {
Debug.Log(“Collision”);
}