Detect Frecuency/Speed of Pressing a Button

Hi, for a racing game I’m working on, I had the idea of making a game mode in which you have to press as fast as you can a button to make the car go faster and win. But how could I detect the speed in which the player is pressing a button?

Hi, try to save the current time with

float startT =time.time;

then count the amout of button presses by increasing an integer for each time the buttion is pressed

if (Input.getKeyDown(...)){
count++;
}

then when you want to evaluate the frequency store the current time

float endT = time.time;

then subtract the start time from the end time and divide the number of button pushes through the result

float frequency = count / (endT-startT);

Regards, BPR

To solve this problem, you don’t need to calculate button frequency. Instead make each button press add just a bit of force/speed So if you are using a Rigidbody, you could do something like:

if (Input.GetKeyDown(KeyCode.Space))
    rigidbody.AddForce(transform.forward * small_force * Time.deltaTime);

If you are moving your car through Transform.translate(), use a speed variable. Each time they press the button, increase the speed variable just a bit.

if (Input.GetKeyDown(KeyCode.Space))
   speed += small_value;
transform.Translate(transform.forward * speed * Time.deltaTime);