I am trying to find a way of detecting when a controller is vibrating.
I know you can set vibration but cannot figure out a to see if it is currently vibrating. I have been searching around for a while but cant find the answer anywhere.
I cant find this in the Unity input documentation or in the Rewired documentation.
My goal is to have my game run in the background of another game. So when the game you are playing makes the controller vibrate, my game would detect that.
No idea if its possible but thought I would ask