Detect if input is from editor or Unity remote

Is it possible to detect if an input is from the editor of Unity remote?

Did you find a solution to this?

1 Answer

1

Answered:

I think he meant "from the Editor OR Unity Remote"... And I would also like to know this :( I want to tilt my camera using the Gyroscope when I'm using Unity Remote, but use the mouse if I'm just in the Editor without Unity Remote Active.