Hello, I am using Unity Multi-display system (Unity - Manual: Multi-display).
For some reasons new monitors could be connected to the system during program execution, and unfortunately Display.displays array is not updated in such situations.
So, is there any opportunity to detect new screen during execution, or the only one way is to restart the app ?
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hey I’ve encountered the same problem - did you find a solution?
we also encountered the same problem, can anybody help ?
version of unity create is 2021.3.15f1c1.
what’s more, when the first unity app is not responded with new connected display. but then we launched another unity app, we found it can detect this new display device and it’s Display.displays is 2.