I have a remote shutter control for phone cameras that basically sends a “volume up” event via Bluetooth and I want to detect the ON/OFF status of that button in a Unity script on Windows. Is that possible and if yes, how?
1 Like
One workaround is to use a key-remapper like PowerToys to map the “Volume Up” key to another key that has a Keycode in Unity and therefore whose input can be captured, but that’s not an ideal solution.
ahh that’s very sad… the bluetooth shutter is such a cheap controller for cardboard VR games