Detect Rift vs Vive?

Hi! In our Unity app using SteamVR, how would we be able to detect whether a Rift Touch or a Vive is used by the user?

For many things it shouldn’t matter thanks to the hardware agnostic wrapper, but in some cases – like showing a help picture of a controller to illustrate which button to press, or slight remapping of a controller button due to controller differences – it would matter.


This should give you the information you need: