detect sim card type

Is there a way to detect the type of Sim Card in the Phone.

My goal is to detect if if a device has a specific provider, example: Celcom, Digi, etc. and display a logo depending on the provider.

IEnumerator CycleImages()
 {
     // Starting for Element 0 in logoImage (Sprite)
     for (int i = 0; i < logoImage.Length; i++) {
         UIImage.sprite = logoImage *;*

// Set the image to transparent
UIImage.color = new Color (UIImage.color.r, UIImage.color.g, UIImage.color.b, 0);
// Wait for few second for transparent change to complete image
yield return new WaitForSeconds (transparentTime);
// Fade in for loop
// Making the transparent to complete image
for (float alpha = 0; alpha < 1; alpha += Time.deltaTime / fadeTime) {
UIImage.color = new Color (UIImage.color.r, UIImage.color.g, UIImage.color.b, alpha);
yield return null; // Wait for frame then return to execution
}
// Wait for few second for complete image change to transparent
yield return new WaitForSeconds (displayTime);
// Fade out in loop
// Making complete image to transparent
for (float alpha = 1; alpha > 0; alpha -= Time.deltaTime / fadeTime) {
UIImage.color = new Color (UIImage.color.r, UIImage.color.g, UIImage.color.b, alpha);
yield return null; // Wait for frame then return to execution
}
// If Element is equal to 2
if (UIImage.sprite == logoImage [2]) {
// Wait for few second for transparent change to complete image
// For coverPage
yield return new WaitForSeconds (transparentTime);
// Make the Sources Image to the coverPage Image
transform.GetComponent ().sprite = coverPage;
// Fade in for loop
// Making the transparent to complete image and showCoverPage bool become true
for (float alpha = 0; alpha < 1; alpha += Time.deltaTime / fadeTime) {
UIImage.color = new Color (UIImage.color.r, UIImage.color.g, UIImage.color.b, alpha);
showCoverPage = true;
yield return null; // Wait for frame then return to execution
}
}
StopCoroutine (CycleImages ());
}
}

You can use:

PlayerSettings.TizenCapability.Telephony

To access Sim card information. I am unsure what information you are able to access. There is very little documentation on this.