# detect system language

**URL:** <https://discussions.unity.com/t/detect-system-language/709368>\
**Category:** Scripting\
**Tags:** Scripting\
**Created:** [July 25, 2018, 11:18pm UTC](https://discussions.unity.com/t/detect-system-language/709368 "2018-07-25T23:18:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![peterbrinson](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/peterbrinson/32/127741_2.png) [@peterbrinson](https://discussions.unity.com/u/peterbrinson)\
**Post date:** [July 25, 2018, 11:18pm UTC](https://discussions.unity.com/t/detect-system-language/709368/1 "2018-07-25T23:18:48Z")

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Checking for the system language sounds simple:

```csharp
print("language " + Application.systemLanguage);

```

And to test, I go to Windows Settings, I change Country or Region as well as Languages, but my print statement always returns ‘English’.

Sorry, this may be an OS question as much as a Unity one, but what am I misunderstanding?

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<div class="post-metadata">

**Author:** ![Kurt-Dekker](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/kurt-dekker/32/101578_2.png) [@Kurt-Dekker](https://discussions.unity.com/u/Kurt-Dekker)\
**Post date:** [July 26, 2018, 3:54am UTC](https://discussions.unity.com/t/detect-system-language/709368/2 "2018-07-26T03:54:15Z")

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It probably is an OS thing. But one thing to try is to close/open the editor after changing locale. Also, it might require a system reboot to see, depending on OS configs.

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<div class="post-metadata">

**Author:** ![peterbrinson](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/peterbrinson/32/127741_2.png) [@peterbrinson](https://discussions.unity.com/u/peterbrinson)\
**Post date:** [July 26, 2018, 3:04pm UTC](https://discussions.unity.com/t/detect-system-language/709368/3 "2018-07-26T15:04:25Z")

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It indeed warned me that I needed to sign out to see the changes, and I didn’t realize that meant I had to reboot. Thanks Kurt.
