Is there another way to catch the “EventType.MouseDown or Event Type.Mouse Drag” that is not in OnSceneGUI or OnGui? I am looking for a way to save resources and not do these queries
Is there another way to catch the “EventType.MouseDown or Event Type.Mouse Drag” that is not in OnSceneGUI or OnGui? I am looking for a way to save resources and not do these queries
There was a long thread about this. The answer, not really.