Hi guys,
I’m working on a simple top down game.
I use trail.renderer.autodestruct on my bullets. So basically my bullets get destroyed when velocity is 0.
I would like to instantiate a particle system (an explosion) just before the object is destroyed.
I tried using the velocity of my bullet but it doesnt work.
Any idea why ? Or how i could achieve that ?
Thanks a lot for your help/clues !